

Royal Guard is an Epic Attack Magic affinity champion from the High Elves faction in Raid Shadow Legends. Royal Guard Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Savage, Critical Damage, Critical Rate, Cruel, Speed, Accuracy, Perception Royal Guard Equipment Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Each hit also has a 60% chance of decreasing the target’s Turn Meter by 25%. Each hit has a 60% chance of placing a 30% debuff for 2 turns. Damage increases according to enemy MAX HP.ĭamage Multiplier: 2 ATK + 0.1 ENEMY MAX HPĪttacks 4 times at random. Has a 50% chance of placing a 60% debuff for 2 turns.Īttacks all enemies.

Honestly, Raid's complexities mostly stem from artifacts and interactions rather than affinity.Attacks 1 enemy. I agree that it does seem a lot like rock paper scissors, and it's definitely not a key part of the game, unlike types in Pokemon, for instance. etc) But of course, Voids are also the hardest to get, unsurprisingly. They have excellent champs of all types.(Serris, Ithos, Krisk, Skullcrown, Gurgoh, Arbiter. In my opinion, Void is kinda in the middle. This has been confirmed in an AMA a little while back. Notably, some Factions do have biases towards certain stats, for example, Dwarves tend to have higher base resist than pretty much all other factions. Unofficially, I do agree with you that it's to preserve creative freedom.

I'm guessing it's the same reason why they don't tell us the ability multipliers - they want us to "find out ourselves" or at least that's what they say officially. Why have the developers never opened up about these connections?
